Golden A' Design Award Winner 2023
The visual architecture of Carlos Jiménez García's Footsync Multifunctional App encodes multiple layers of meaning through its deliberate chromatic, geometric, and compositional choices that reward interpretive attention. The dominant blue-purple spectrum carries associations across cultures with intellect, contemplation, and the liminal spaces between waking consciousness and dream states, appropriate resonances for an application addressing cognitive enhancement and mental acuity. The recurring diamond motif functions as a potent visual metaphor, its crystalline geometry traditionally symbolizing clarity of mind, precious value, and the transformation of raw potential into refined brilliance through sustained effort. The faceted surfaces of these forms suggest multiplicity within unity, each angle offering different perspectives while maintaining essential wholeness, perhaps mirroring the multifaceted nature of cognitive function the application addresses. Numerological significance appears through the visible metrics displaying ages and levels, invoking concepts of progression, measurement, and the quantification of growth. The isometric arrangement itself carries meaning, its orderly diagonal grid suggesting systematic thinking while the overlapping layers imply interconnection and integrated functionality. Light emanating from within each screen rather than falling upon it from external sources positions the user as activator rather than passive observer, the self-luminous quality encoding themes of inner illumination and self-directed cognitive enhancement. The profile screens featuring avatar imagery invoke archetypal concepts of self-representation and identity construction in digital spaces. The maze and pattern recognition games visible across various screens connect to ancient symbolic traditions of labyrinthine journeys representing psychological exploration and the quest for self-knowledge. The cool color temperature combined with warm accents creates dynamic tension suggestive of the balance between analytical and intuitive modes of cognition the application may seek to cultivate in its users.
Footsync is a piece of Footlight Square, a project that implements interactive lights as a medium to achieve several objectives, producing cognitive games to prevent the appearance of neurological diseases or a giant-interface pump track among other elements. Footsync responds to the need to benefit from Footlight's catalogue when not possible to visit the installations. Aesthetically the App implements a visual language developed for the project, called Lightmorphism, which seeks to transmit the experience people get when using the interactive lights at Footlight Square's facility.