Client Vs Designers Board Game | Design Limn
Client Vs Designers Board Game by Benny Leung

Client Vs Designers Board Game

Silver A' Design Award Winner 2025

The symbolic architecture of Benny Leung's Client Vs Designers Board Game operates through layered systems of meaning that speak to contemporary creative professional culture while invoking deeper archetypal patterns of relationship and role-play. The circle, repeated across twelve character tokens, carries associations of wholeness, community, and cyclical process, suggesting the iterative nature of creative collaboration where projects move through phases of development. The transparency of the acrylic material functions as a potent metaphor for visibility, clarity, and perhaps vulnerability within professional relationships, where roles and personalities become exposed through working interaction. The gray palette, positioned between the absolutes of black and white, symbolically occupies a zone of negotiation, ambiguity, and nuanced communication, precisely the territory where client and designer relationships unfold. The character illustrations, rendered through economical line work, evoke the tradition of physiognomic reading where external features reveal internal character, here playfully reimagined for an audience familiar with creative industry archetypes. The hierarchical labels visible on the game board establish a taxonomy of professional roles that mirrors organizational structures while the game format inverts power dynamics, allowing all participants equal agency regardless of actual professional status. The box itself, opening to reveal hidden contents arranged in ordered rows, echoes traditions of precious object presentation, treasure boxes, and collections, elevating the game components to objects worthy of display. The tagline about relationships beginning through adversity introduces a narrative arc suggesting transformation, growth, and the alchemical process whereby conflict becomes connection. One might interpret the overall system as celebrating the creative tension inherent in collaborative work, reframing professional challenges as opportunities for understanding and shared amusement.

This is a board game inspired by the stereotypical adversity between clients and designers. With every experience, it is the foundation of a long lasting relationship. The concept originated from the game Animal Chest and it is a playful attempt to illustrate that every great relationship starts from a place of understanding each other. The inspiration comes from some of the key points that might frustrate each side to act as a trap. The key job positions of each side are chosen and given different rankings to battle and overpower each other.